SALIENT

Alpha · free to play

SALIENT

Grand strategy where you give intent, not micro-orders.

Lead a nation through the 1930s and beyond on a world generated anew for every game. Your generals carry out your plans in their own style; your factories, railways and fuel decide how far they get.

The political map: countries, borders, capitals and armies

Built on the parts other strategy games leave abstract

Command by intent

Tell an army to hold a line, advance on an objective or gather in reserve. Its general decides how: a bold one attacks at thin odds, a cautious one masses superiority and waits for supply.

Logistics that matter

Supply flows from hubs along your rail network. It thins out deep in enemy land, jams when too many divisions crowd one state, and stops when you run out of fuel. Encircled armies starve.

A world that lives without you

Every nation is played by the same rules you are — no cheating AI. They build, recruit, man their borders and go to war with weaker neighbours. Leave the game running and the map redraws itself.

An economy that feeds the front

Steel, oil, coal and rubber come from the land you hold. Factories turn them into rifles, guns, trucks and tanks; losing a province costs you what it produced.

A new world every game

Continents, mountains, rivers of borders and two dozen nations are generated from a seed. No fixed history to follow, no real-world baggage.

Made to be extended

Everything the game is made of — resources, equipment, units, buildings, eras — is data in content packs. Expansions and mods use the same format and the same tools.

An offensive in supply map mode: armies, arrows and supply levels
An offensive in the supply view: green is well supplied land; the pips on each counter show what reaches the troops.

The interface lives in its era

As years pass, your desk changes with them: from a pre-war staff dossier to wartime canvas, a Cold War console and finally a glowing terminal.

1930s staff dossier interface
1936 Staff dossier
War years canvas interface
1942 War years
Cold War console interface
1950 Cold War console
Electronic age terminal interface
1962 Electronic age

From the map table

Download

Looking up the latest build…

This is an early alpha: expect rough edges and saves that break between versions.

First launch: the builds are not signed yet
  • macOS — right-click Salient.app and choose Open, then Open again. Needed only once.
  • Windows — if SmartScreen appears, choose “More info” and then “Run anyway”.
  • Linux — unzip, then run ./Salient.x86_64 (x86-64, Vulkan or OpenGL 3.3).

All releases and release notes

Roadmap

  1. FoundationsGenerated worlds, economy, divisions, war, occupation and AI nations.
  2. Look and feelMap-table visuals, era interfaces, English and Turkish, content packs for expansions.
  3. Command and logisticsSupply network and chain of command are in; orders by intent are coming next.
  4. Operational AINations that plan offensives, encirclements and defence in depth.
  5. Politics and diplomacyNegotiated peace, alliances with obligations, interest groups and public opinion.
  6. Air, sea and multiplayerConvoys, air superiority, landings, then deterministic multiplayer and modding tools.